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invent.me

INVENT.ME

From “What if?” to “Now we know.”

Every company has ideas that could change the business. Most never get explored.

invent.me is an independent invention team for companies that don’t have the time or capacity to chase every promising idea. Bring us a problem, an opportunity, or just a What if? We’ll investigate it, invent around it, and make the smallest thing necessary to find out whether there’s something there.

For example

  • What if a camera could catch this automatically?
  • What if customers could do this themselves?
  • What if AI handled the repetitive part?
  • What if this mechanism folded instead of assembled?
  • What if we stopped doing this step entirely?
  • What if the idea is wrong?

Your best ideas are competing with everything that has to get done today.

Your team has a roadmap. Operations has fires. IT has tickets. Engineering has commitments. And that idea you keep coming back to is still sitting in a note, a spreadsheet, or somebody’s head.

That’s where invent.me comes in.

We create a temporary lane for the things your organization is curious about but not ready to turn into a project.

Bring us

You don’t need a product brief.

  • An idea

    I keep thinking we could…

  • A problem

    Why does this still take five people?

  • An opportunity

    Customers keep asking for…

  • An annoyance

    Everyone hates this part.

  • A question

    Could AI actually do this now?

  • A sketch

    Literally. We love sketches.

You know your business. We know how to turn curiosity into evidence.

How it works

We make the smallest thing that can teach us the most.

  1. 01

    Understand

    Get close to the problem. Talk to people. Observe the work. Pull the useful data. Challenge the premise.

  2. 02

    Invent

    Generate alternatives before falling in love with the first answer. Software, AI, hardware, workflow, or no new technology at all.

  3. 03

    Make

    Build only enough to answer the important question: a working app, AI agent, CAD model, simulation, physical prototype, workflow, or something we haven’t thought of yet.

  4. 04

    Prove

    Put it in front of reality. Users, operators, data, physics, economics, whatever can prove us wrong fastest.

  5. 05

    Decide

    GO. ITERATE. STOP. You leave with evidence and a recommendation, not a dependency on us.

We don’t make money by convincing you to build.

A lot of firms make their real money after discovery, when the six-month implementation contract starts.

That isn’t our model.

invent.me is deliberately focused on the uncertain part: understanding, inventing, prototyping, and proving. If the right answer is STOP, that is a successful engagement.

If the answer is GO, we’ll give your team, or the partner you choose, what they need to take it forward.

Sometimes the most valuable thing we build is the evidence not to build.

Work

Things we’ve made, tested, and learned from.

  • Consumer appArtifact pending
    GO

    The question

    What if local sports worked more like a living league than a group text?

    What we made

    A hyperlocal app for teams to schedule games, join tournaments, chat, and meet nearby players.

    What we learned

    The product question and the density question are different questions. Building the app answered the first one quickly and made the second one measurable.

    AndrewWesley
  • Consumer appArtifact pending
    GO

    The question

    How small can a useful product be?

    What we made

    A scoring companion for a card game, built small and shipped in many languages.

    What we learned

    Narrow travels. The app found an audience well beyond where it started, without growing into a platform.

    Wesley
  • AIArtifact pending
    GO

    The question

    What can you learn when the deadline is tomorrow?

    What we made

    An automated booking and question-answering system for service workers, built inside a day.

    What we learned

    A 24-hour deadline is a scoping tool. It forces the question of what actually has to exist for the idea to be judged, which is the same question a Sprint asks with a longer clock.

    Wesley
  • HardwareArtifact pending
    GO

    The question

    What if three months became three weeks?

    What we made

    An accelerated UAV redesign run against a government solicitation deadline.

    What we learned

    Most of the traditional schedule is handoffs and waiting rather than work. Compressing the research and trade-study phases moved the whole critical path.

    TylerClient anonymized
  • HardwareArtifact pending
    GO

    The question

    What if a complex deployable mechanism could be manufactured flat?

    What we made

    Research into flat-manufactured compliant mechanisms that deploy into three-dimensional motion.

    What we learned

    The approach preserved kinematic performance while substantially reducing both build volume and material use.

    Tyler

Team

Four ways to attack a hard problem.

Robert

Executive Strategy

He’s seen this movie before. Decades of building companies, software, teams, and technology strategy. Robert helps separate promising ideas from expensive distractions.

Andrew

Product & Invention

Figure out what’s worth making. Customer problems, product strategy, operations, experiments, and the connective tissue between an idea and something people can actually try.

Wesley

Software & AI

Make the digital thing work. AI/ML, data, automation, full-stack software, and extremely fast technical prototypes.

Tyler

Mechanical & Product Engineering

Make the physical thing work. Mechanical design, CAD/FEA, simulation, prototyping, DFM, manufacturing, and hardware R&D.

Depending on the problem, we assemble the smallest team necessary.

Meet the team

What’s the idea you never have time to explore?

You don’t need a deck. You don’t need requirements. You don’t even need to know whether the answer is software.

Tell us what keeps making you say “What if?”

Bring it to invent.me

We’ll tell you quickly whether it sounds like an invent.me problem.